Unreal bali intro on modding

https://www.youtube.com/watch?v=qb0_ypUqnxE&pp=ygUYVW5yZWFsIGJhbGkgMjAyNSBtb2RkaW5n0gcJCU4LAYcqIYzv

MODIO base unreal plugin https://github.com/modio/modio-ue

MODIO Pak management https://github.com/modio/modio-ue-modiougc

Sample project for modding https://github.com/modio/modio-ue-actionrpg

Addative changes really are the easiest

Game looks for all assets of type X

content plugin X adds more types of X

Some questions for our own content.

Core: Contains no actual buildable DA

DigInBase

For everything we need to cook a "base version" of the game

Other content can depend on this and it is versionedþ

Mods can have dependencies. Base game DLC 1,2,3, etc