Unreal bali intro on modding
https://www.youtube.com/watch?v=qb0_ypUqnxE&pp=ygUYVW5yZWFsIGJhbGkgMjAyNSBtb2RkaW5n0gcJCU4LAYcqIYzv
MODIO base unreal plugin https://github.com/modio/modio-ue
MODIO Pak management https://github.com/modio/modio-ue-modiougc
Sample project for modding https://github.com/modio/modio-ue-actionrpg
Addative changes really are the easiest
Game looks for all assets of type X
content plugin X adds more types of X
Some questions for our own content.
Core: Contains no actual buildable DA
DigInBase
- Has all the buildables in base game
For everything we need to cook a "base version" of the game
Other content can depend on this and it is versionedþ
Mods can have dependencies. Base game DLC 1,2,3, etc