More things to do away from combat
- Manage food
- Manage rest
- Morale and sanity management
- Implement command point/order system
Metagame Ideas
Unlock starting time Directly or undirectly
Versions of system Food Simple/Complex
Food as a contension
Digging from sides
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Effect
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Implementation Ideas.. just simply make the ones in the middle unpassable Use depend job system to not create job tasks on the ends
Section 1,2,3,4,5,6,7,8,9,10
2 depends on 1 or 3 9 depends on 10 or 8 10 is available 1 is available
DependentJob operator And OR
Also It is truly possible to start a new trench.. do we block that or keep supporting it?
Possibly 3 spots/slots for digging top, left, right if left or right is available, then top should be disabled. Do we always just dig down in one place and then from sides? Are there cases where everyone digs from top? Is it a mode we determine when placing the trench.. and potentially afterwards?
Currently building jobs of digging trenches are relatively independent. That may have to change for this, although trench segments themselves are linked, and so are the repair jobs to neighbouring items.